русский

Games, Computer Accessories, and Gadgets — КСП, план урока, Английский язык, 10 класс

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Краткосрочный план
Раздел
Technology and Communication
Тема урока
Games, Computer Accessories, and Gadgets
Класс
10
Цели обучения в соответствии с учебной программой
10.2.2 Понимать конкретную информацию в свободном обсуждении без поддержки учителя на широкое разнообразие общих и учебных тем, включая обсуждения на ограниченный ряд незнакомых тем
10.3.5 Взаимодействовать со сверстниками с целью выдвижения гипотез на различные общие и учебные темы
Цели урока
Students know and use vocabulary for computer games, computer accessories, and gadgets.
Students know how to identify specific information in peer discussions about games and technology.
Students know how to form and express hypotheses about the uses and features of gadgets.
Ценности
Students practise respectful listening and constructive cooperation by comparing opinions and making hypotheses together. They consider responsible and thoughtful use of technology.
Ход урока
Этап урока/ Время Действия педагога Действия ученика Оценивание Ресурсы
Warm-Up and Topic Introduction
5 min
Organisational moment:
Welcome students and ask them to think of a computer game, accessory, or gadget they use or know.
Invite a few students to name their examples and briefly explain what they are used for.
Problem statement:
Ask: “How can we identify the purpose of an unfamiliar gadget and make a well-supported guess about how it works?”.
Students name familiar games, computer accessories, and gadgets. Students share initial ideas about how to identify an unfamiliar gadget’s purpose. Names one relevant game, accessory, or gadget — 1 point. Gives a relevant use or feature — 1 point. Stage maximum — 2 points. board, vocabulary cards
Vocabulary and Listening
10 min
New material explanation:
Introduce and clarify vocabulary for computer games, accessories, and gadgets, including controller, headset, keyboard, mouse, webcam, console, and wearable device.
Read aloud a short discussion in which teenagers describe a game accessory and an unfamiliar gadget; ask students to listen for specific details such as purpose, features, and opinions.
Questions to the class:
“Which accessory is used to control a game?”.
“What feature of the unfamiliar gadget did the speakers mention?”.
Answers:
“A controller.”.
“It has a screen and can connect wirelessly,” or the specific detai…
Students note key vocabulary and listen for details in the teacher-read discussion. Students answer that a controller is used to control a game and identify a feature stated in the discussion. Identifies the controller correctly — 1 point. Gives one accurate detail from the discussion — 1 point. Uses one target vocabulary item accurately — 1 point. Stage maximum — 3 points. textbook, board, vocabulary handout
Matching Gadget Game
8 min
Instructions:
Give pairs a set of matching cards: one set names games, accessories, or gadgets; the other gives their functions or features.
Ask pairs to match each item to its function and explain one match using a complete sentence.
Students work in pairs to match each game, accessory, or gadget with its function. Students explain a match, for example, “A headset is used for listening to game audio and communicating with teammates.” Matches four items with their functions — 1 point per correct match, max 4 points. Explains one match in a complete sentence — 1 point. Stage maximum — 5 points.
Pair Hypothesis Discussion
10 min
Questions to the class:
Present a description of an unfamiliar gadget: “This small device has a camera, connects to a computer wirelessly, and tracks movement during a game.”.
Ask pairs to discuss what the gadget might be, what it might do, and which clues support their hypotheses.
Remind students to listen carefully to their partner and respond to the details they hear.
Students discuss the unfamiliar gadget in pairs and propose what it might be and do. Students support their hypotheses with clues from the description, such as the camera, wireless connection, and movement tracking. States a plausible hypothesis — 1 point. Supports it with two relevant clues — 1 point each, max 2 points. Responds appropriately to a partner’s idea — 1 point. Stage maximum — 4 points. gadget description cards, notebooks
Individual Application Task
7 min
Instructions:
Hand out a short written task asking students to describe a game accessory or gadget and infer the purpose of a fictional device from three clues.
Ask students to include at least two target vocabulary items and one sentence explaining their inference.
Students complete the written task independently, describe an accessory or gadget, and infer the fictional device’s purpose using the given clues. Uses two target vocabulary items correctly — 1 point each, max 2 points. Gives a plausible inference supported by a clue — 1 point. Stage maximum — 3 points.
Comprehension Quiz
3 min
Answers:
Give students a brief three-item quiz based on the vocabulary and listening discussion.
Ask students to select or write the correct answers independently.
Students complete the three-item quiz independently, identifying vocabulary meanings and specific details from the discussion. Answers three quiz items correctly — 1 point each. Stage maximum — 3 points.
Reflection
2 min
Runs the "Weather of the lesson" reflection. Students pick a weather icon for the lesson, then tag what caused it — gives the teacher a feeling × cause matrix.
Students complete the "Weather of the lesson" reflection and assess their understanding of the topic. Names one relevant new word — 1 point. Gives one useful clue or strategy — 1 point. Stage maximum — 2 points.
Здоровье и соблюдение техники безопасности
Здоровье и соблюдение техники безопасности Keep personal devices and cables away from walkways, and handle electronic equipment with dry hands. Use classroom screens and devices at a safe distance and follow the teacher’s instructions when handling equipment.

О материале

Тип материала
План урока (КСП)
Предмет
Английский язык
Класс
10 класс
Язык
Английский
Направление обучения
Гуманитарное

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